
the learning takes place, and how it will be visually and aurally presented to
maximize comprehension and retention. A well-crafted blueprint ensures that the
game's core purpose – learning – is woven into its very fabric.
● Mechanics: While present in MDA, DDE's "Mechanics" specifically concerns the
underlying code architecture, input/output handling, object management, and the
implementation of game rules. These are the invisible gears that drive the game.
In a microlearning game, mechanics might include quiz systems, drag-and-drop
interfaces, simulation parameters, or branching narratives that guide the learner
through content. The effectiveness of learning often hinges on the seamless
operation of these mechanics.
● Interface: This refers to everything that communicates the game world to the
player. It includes graphical user interfaces (GUI), sound effects, visual feedback,
interactive elements, and feedback loops. A well-designed interface ensures
intuitive navigation and clear communication of progress, challenges, and
learning outcomes, making the microlearning experience smooth and engaging.
2. Dynamics: The Interplay of Action and Reaction
"Dynamics" in DDE clarifies the creative process and design iterations, focusing on how
all game parts work together in real-time. It's about the emergent behaviors and
scenarios that arise from the interaction between the player and the game's design
elements. This element emphasizes how the game adapts and responds to different
player styles, decisions, and unforeseen actions. For microlearning, understanding
dynamics is crucial for creating adaptive learning paths, ensuring that the game
challenges players appropriately based on their performance and provides timely,
relevant feedback that reinforces learning. It addresses the complexity of player choices
and the often unpredictable nature of human interaction, creating a more responsive
and effective learning tool.
3. Experience: The Learner's Journey
The "Experience" element is perhaps the most significant departure from MDA's
"Aesthetics." DDE focuses on the "Player-Subject" and the role of the "Antagonist."