
● Blueprint: Conceptualizing the game world, including art style, narrative,
character development, and sound design. This sets the overarching tone and
context for the learning experience.
● Mechanics: Defining the underlying code architecture, input/output handling, and
game rules. This is about how the game functions at a technical level.
● Interface: Determining how the game world is communicated to the player
through visuals, sounds, and interactive elements. A well-designed interface
ensures clarity and ease of use, crucial for microlearning.
● Dynamics: This element focuses on the creative process and how all game
components interact once the game is live. It considers player choices,
unpredictable behaviors, and how the design iterations influence the overall flow
and responsiveness of the game. Dynamics are about the unfolding of the game
in real-time, driven by player interaction and the system's responses.
● Experience: The culmination of the design and dynamics, this phase prioritizes
the "Player-Subject" and the "Antagonist."
● Player-Subject: This refers to the mental persona a learner adopts through play,
allowing them to safely navigate challenging scenarios.
● Antagonist: This element introduces conflict, driving the narrative and
presenting learners with problems to solve. The player's journey through the
game encompasses sensory, emotional, and intellectual experiences, all vital for
creating engaging and effective microlearning content. This holistic approach
ensures that learning is not just about information recall but also about practical
application and emotional engagement.
DDE in Action: Industry-Specific Microlearning Applications
The DDE framework is uniquely suited for designing microlearning solutions that
address specific training needs across various industries, offering bite-sized, interactive,
and highly effective learning experiences.
Insurance