Presentation of ZebroGaMQ
# 4
2 Requirements
Point-to-point and broadcast messages
Notifications, requests—responses, short and large messages
Presence service, disconnection management, scalable
Java clients on Android, JavaScript clients for Web clients, Python clients on game
server
Standard based
Easy set up and deployment, and Cloud support
Optional: persistent messages, FIFO, encryption
Télécom SudParis, CNRS UMR SAMOVAR — Denis Conan, Gabriel Adgeg, Michel Simatic —Juin 2012 —Séminaire INF 4/13