
Phase 2: Do – Engage through Action
Once the concept is introduced, learners move to the Do phase, where engagement
becomes the centerpiece. This is where game-based mechanics such as
drag-and-drop exercises, scenario-based branching, role-playing simulations, or timed
challenges are applied.
The Do phase transforms passive learning into active exploration. Learners are
prompted to make decisions, solve problems, and navigate challenges that mimic
real-life contexts. These activities are designed not only to reinforce the initial
demonstration but to let learners fail safely and learn from their mistakes.
Game elements such as points, badges, leaderboards, and progress bars are
integrated to keep motivation high. With gamified repetition, learners are more likely to
retain information and develop skills that are immediately applicable.
Phase 3: Evaluate – Reinforce and Improve
Evaluation is more than just testing knowledge—it’s about providing feedback,
promoting reflection, and guiding progression. In the Evaluate phase, learners
receive instant feedback on their performance. This may include scores, correct
answers, detailed explanations, or coaching tips.
Moreover, this stage is instrumental in delivering analytics to both learners and training
administrators. It helps answer critical questions:
● What concepts are learners struggling with?
● Which actions lead to the best outcomes?
● Where can training be refined?
The Evaluate phase closes the loop of the learning cycle and prepares learners for
continuous improvement. Through intelligent use of adaptive feedback and analytics,
learners become more self-aware and are guided towards mastery.
Why the DDE Framework Works