
Operant conditioning, developed by B.F. Skinner in the 1930s, is a behavioral learning
theory that suggests behavior is influenced by its consequences. Skinner built on
Thorndike’s Law of Effect, which states that behaviors followed by positive outcomes
are more likely to be repeated, while those followed by negative outcomes are less
likely to recur.
Key Components of Operant Conditioning
1. Reinforcement – Increases the likelihood of a behavior being repeated.
● Positive Reinforcement: Adding a rewarding stimulus to encourage behavior
(e.g., praising an employee for completing a task).
● Negative Reinforcement: Removing an aversive stimulus to encourage
behavior (e.g., eliminating mandatory overtime for high-performing employees).
1. Punishment – Decreases the likelihood of a behavior being repeated.
● Positive Punishment: Introducing an unfavorable outcome to discourage
behavior (e.g., adding a penalty for late project submissions).
● Negative Punishment: Removing a rewarding stimulus to discourage behavior
(e.g., revoking employee privileges for policy violations).
1. Extinction – A behavior diminishes when it is no longer reinforced (e.g., ignoring
a disruptive student's interruptions).
2. Schedules of Reinforcement – Dictates how often reinforcement is given,
impacting behavior persistence.
● Fixed Ratio: Reward after a set number of behaviors (e.g., commission-based
sales bonuses).
● Variable Ratio: Reward after an unpredictable number of behaviors (e.g., slot
machines, gamification rewards).
● Fixed Interval: Reward after a set time period (e.g., weekly paychecks).
● Variable Interval: Reward after random time intervals (e.g., surprise
performance bonuses).
Application of Operant Conditioning in Learning and Training
1. Gamification and Reward-Based Learning