7.3. Web Design & Mobile First ..................................................... 18
7.4. The Personalisation Gap .......................................................... 19
7.5. Internet of Everything, Wearables & Sensory Marketing ......... 19
7.6. 3D Printing ............................................................................. 20
7.7. Service ..................................................................................... 20
7.8. Delivery, Delivery, Delivery...................................................... 21
8. Data & Analytics ............................................................ 22
8.1. Big Data .................................................................................. 22
8.2. New Sources of Data ............................................................... 22
8.3. Personalisation ....................................................................... 22
8.4. Privacy .................................................................................... 23
8.5. Data as Content ....................................................................... 23
8.6. Artificial Intelligence ............................................................... 23
8.7. Multiscreen Analytics .............................................................. 24
8.8. “Native Analytics” ................................................................... 24
8.9. A Protocol for the Internet of Things ...................................... 24
9. Ecommerce .................................................................... 25
9.1. Customer Experience .............................................................. 25
9.2. UX Testing & Optimisation ..................................................... 25
9.3. Mobile & Responsive ............................................................... 25
9.4. Pureplays Go Multichannel ..................................................... 25
9.5. Personalisation ....................................................................... 26
9.6. Payments................................................................................. 26
10. Email and eCRM ............................................................ 28
10.1. Faster, Stronger…Smaller ....................................................... 28
10.2. The Young & Email ................................................................. 28
10.3. Space & Time .......................................................................... 28
10.4. Automation ............................................................................. 28
10.5. Testing & Optimisation ........................................................... 29
11. Mobile ............................................................................ 30
11.1. Mobile First ............................................................................. 30
11.2. Speed Propels M-commerce.................................................... 30
11.3. Mobile Payments..................................................................... 30
11.4. Wearable Tech ......................................................................... 31
11.5. In-store .................................................................................... 31
11.6. Tablets..................................................................................... 32