Caractéristiques Score Bonus Race Spéc. Total Pts de Dév. Divers
Force ______ ______ ______ ______ ______ ______
Constitution ______ ______ ______ ______ ______ ______ _____ + _____ + _____ = _____
Agilité ______ ______ ______ ______ ______ ______
Rapidité ______ ______ ______ ______ ______ ______ Pts de Coups / Pts de Pouvoir
Auto-Discipline ______ ______ ______ ______ ______ ______ ______________ / ______________
Raisonnement ______ ______ ______ ______ ______ ______
Intuition ______ ______ ______ ______ ______ ______ Vitesse de Déplacement: ________
Présence ______ ______ ______ ______ ______ ______
Total des Pts de Dév. : ______ Points de Destin: _____________
Bonus Défensif
Pièces d'Armure BD PM Max PM Min CPP VI Notes
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
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_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
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_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
Total ______ ______ ______ ______ ______
La pénalité de manoeuvre de l'armure annule le bonus de Rapidité (minimum 0)
Langages
PdC Type Hémo. Etourd. Pén. Notes Langage Ecr./Lec.
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
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_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
_____ ______________ ______ ______ ______ __________________________ ___________________ ___ ___
Arme Maladr. Dégâts Type Poids BO Notes
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
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_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
_______________________ ______ ______ ______ ______ ______ _________________________________________________
B HARP: FEUILLE DE PERSONNAGE B
Nom du Personnage: _________________________________________________ Joueur: ___________________________________________
Race: _________________________ Culture: __________________________ Religion: __________________________________________
Professions et niveaux: __________________________________________________________________________________________________
Formations: ____________________________________________________________________________________________________________
(FO) Initiative (Ra + In + divers)
(CO)
(AG)
(RA)
(AD)
(RS)
(IN)
(PR)
Pénalité de Manoeuvre finale ( PM) : ________________
La compétence Armure est soustraite de PM Max dans la limite de PM Min.
Bonus de Rapidité (Ra x 2) : _______________________
Bonus Défensif final = _______________________________
S Blessures S
H Armes H
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C Description et Histoire du Personnage C
C Contacts & Notes C
LISTE DES COMPETENCES
ARTISTIQUE CARAC. RANGS BONUS CARAC. SPEC. TOTAL ______________________ Fo/Ag _____ ______ ______ _____ ______
Chant Pr/In _____ _____ ______ _____ ______ ______________________ Fo/Ag _____ ______ ______ _____ ______
Comédie Pr/In _____ _____ ______ _____ ______ Bagarre Fo/Ag _____ ______ ______ _____ ______
Danse Ag/Pr _____ _____ ______ _____ ______ Styles de Combat*
Imitation Pr/Ad _____ _____ ______ _____ ______ ______________________ __/__ _____ ______ ______ _____ ______
Instrument* _________ Pr/Ag _____ _____ ______ _____ ______ ______________________ __/__ _____ ______ ______ _____ ______
____________________ Pr/Ag _____ _____ ______ _____ ______ CONCENTRATION CARAC. RANGS BONUS CARAC. SPEC. TOTAL
Narration Pr/In _____ _____ ______ _____ ______ Chi – Accélération Ad/Ra _____ ______ ______ _____ ______
ARTS MYSTIQUES CARAC. RANGS BONUS CARAC. SPEC. TOTAL Chi – Défense Ad/In _____ ______ ______ _____ ______
Affinité Magique In/In _____ _____ ______ _____ ______ Chi – Focus Ad/Fo _____ ______ ______ _____ ______
Alchimie In/Rs _____ _____ ______ _____ ______ Chi – Force Ad/Fo _____ ______ ______ _____ ______
Charmes In/Ad _____ _____ ______ _____ ______ Focus Mental Ad/Ad _____ ______ ______ _____ ______
Points de Pouvoir In/Ad _____ _____ ______ _____ ______ Frénésie Ad/Co _____ ______ ______ _____ ______
Divination __________ In/Rs _____ _____ ______ _____ ______ EXTERIEUR CARAC. RANGS BONUS CARAC. SPEC. TOTAL
Projection de P.P. In/Ad _____ _____ ______ _____ ______ Animalerie* Pr/In _____ ______ ______ _____ ______
Rituel Magique Ad/In _____ _____ ______ _____ ______ Dressage In/Pr _____ ______ ______ _____ ______
Runes Rs/In _____ _____ ______ _____ ______ Equitation* Ag/Ad _____ ______ ______ _____ ______
Runes de Bataille Rs/In _____ _____ ______ _____ ______ Horticulture Rs/In _____ ______ ______ _____ ______
Savoir Esotérique* Navigation Ag/Rs _____ ______ ______ _____ ______
____________________ Rs/Rs _____ _____ ______ _____ ______ Pistage Ad/In _____ ______ ______ _____ ______
____________________ Rs/Rs _____ _____ ______ _____ ______ Sens de l'Orientation Rs/In _____ ______ ______ _____ ______
____________________ Rs/Rs _____ _____ ______ _____ ______ Survie/Cueillette* In/Rs _____ ______ ______ _____ ______
Sortilèges ______________________ __/__ _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ GENERAL CARAC. RANGS BONUS CARAC. SPEC. TOTAL
____________________ Ad/___ _____ _____ ______ _____ ______ Artisanat* ____________ Rs/Ag _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ ______________________ Rs/Ag _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Comm. par Signaux Rs/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Estimation* Rs/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Guérison Rs/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Herboristerie Rs/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Langage* _____________ Re/in _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Magie du Sang Ad/___ _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Perception In/Ad _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Résistance – Magie In/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Résistance – Vigueur Co/Co _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Résistance – Volonté Ad/Ad _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Savoir* ______________ Rs/Rs _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ ______________________ Rs/Rs _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ ______________________ Rs/Rs _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Utilisation des Cordes Rs/Ag _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ INFLUENCE CARAC. RANGS BONUS CARAC. SPEC. TOTAL
____________________ Ad/___ _____ _____ ______ _____ ______ Eloquence Pr/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Marchandage Pr/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Persuasion Pr/In _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ PHYSIQUE CARAC. RANGS BONUS CARAC. SPEC. TOTAL
Tours Mineurs Ad/Rs _____ _____ ______ _____ ______ Armures Fo/Ag _____ ______ ______ _____ ______
ATHLETIQUE CARAC. RANGS BONUS CARAC. SPEC. TOTAL Endurance Co/Ad _____ ______ ______ _____ ______
Acrobatie Ag/Ad _____ _____ ______ _____ ______ Natation Fo/Ag _____ ______ ______ _____ ______
Contorsions Ag/Ad _____ _____ ______ _____ ______ Saut Fo/Ag _____ ______ ______ _____ ______
Escalade Ag/Fo _____ _____ ______ _____ ______ SUBTERFUGE CARAC. RANGS BONUS CARAC. SPEC. TOTAL
Vol Ag/Ad _____ _____ ______ _____ ______ Ambuscade Ad/Ag _____ ______ ______ _____ ______
COMBAT CARAC. RANGS BONUS CARAC. SPEC. TOTAL Combat de Rue Ag/In _____ ______ ______ _____ ______
Arts M. - Balayages Fo/Ag _____ _____ ______ _____ ______ Connaissance de la Rue Pr/In _____ ______ ______ _____ ______
Arts M. - Frappes Fo/Ag _____ _____ ______ _____ ______ Déguisement Pr/Ad _____ ______ ______ _____ ______
Arts M. – Styles* Discrétion Ad/Ag _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Utilisation des Poisons In/Ad _____ ______ ______ _____ ______
____________________ Ad/___ _____ _____ ______ _____ ______ Pièges et Serrures In/Ag _____ ______ ______ _____ ______
Arme* _____________ Fo/Ag _____ _____ ______ _____ ______ Tireur d'Elite Ad/Ag _____ ______ ______ _____ ______
____________________ Fo/Ag _____ _____ ______ _____ ______ Tours de Passe-passe Pr/Ad _____ ______ ______ _____ ______
____________________ Fo/Ag _____ _____ ______ _____ ______ Vol à la Tire Ag/Ra _____ ______ ______ _____ ______
Talents et Capacités
Objet Poids Emplacement _____________________________________________________
Monnaie (Nb de pièces x 10g) ______ _______________ _____________________________________________________
_____________________________________ ______ _______________ _____________________________________________________
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Poids Total : ______ _____________________________________________________
Encombrement
L Equipement L
A Trésors, gemmes et joyaux A
R Monnaie R
Aucun (0 – 15 kg + FO/2) : _______________________________________ Pièces de Platine (PP) : ________________________________
Léger (16 – 30 kg + FO/2) : ____________________________________ -10 Pièces d'Or (PO) : _____________________________________
Moyen (31 – 45 kg + FO/2) : __________________________________ -20 Pièces d'Argent (PA) : __________________________________
Lourd (46+ kg + FO/2) : ____________________________________ -30 Pièces de Cuivre (PC) : _________________________________
Nom du Sort Page/Livre Coût en PP
Portée Durée
Jet de Résistance Type Sphères
Description
Options d'Amélioration
Nom du Sort Page/Livre Coût en PP
Portée Durée
Jet de Résistance Type Sphères
Description
Options d'Amélioration
Nom du Sort Page/Livre Coût en PP
Portée Durée
Jet de Résistance Type Sphères
Description
Options d'Amélioration
i HARP : GRIMOIRE DE SORTILEGES i
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