
the player can control the two security doors that lead from
their office to the hallways next to it. These doors act as a
barrier between the player and any animatronics in the area.
The player receives a set quantity of power each night, which
diminishes faster when using a tool. If the power goes out, the
player can't use any tools and has no way to protect themselves
from the moving parts.
Common elements
Cameras for security
In the first, second, third, seventh, and eighth games, the player
has a security camera system that lets them watch the moving
characters. The cameras can only show one place at a time,
and they can't show everything. Most camera feeds are dull,
noisy, and sometimes look almost black and white. In the third
game, if a system that the cameras are connected to fails, the
cameras stop working. In the fifth game's fake ending and
custom night update, they use cameras as a game mechanic,
but not in the main game.
Lights
In the first, second, fourth, fifth, sixth, eighth, and ninth games,
they use lights to scare away animatronics or warn the player.
In the first, second, fifth, seventh, and eighth games, turning
lights on by pressing buttons on the walls.
These lights shine on the doorway or vent exit, which the player
might have missed. In the fifth game, the lights are the same,
but they are on a control pad and light up the rooms of the
animatronics. In the second and ninth games, the flashlight has
a limited number of charges. But in the fourth and seventh