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Card Battler Overview 5
The Mid-Core class is a collection of genres
which appeal to a more dedicated gaming
audience. They typically require a significant
time investment by the player, have complex
mechanics, and monetize through in-app
purchases. This class accounted for 60 percent
of worldwide player spending during the first
half of 2021.
Strategy games rely on the player's decision-
making skills to make strategic choices.
Typically, games are slower paced and more
mechanically complex than other mobile
genres. Strategy ranked as the No. 2 genre by
player spending, accounting for 34 percent of
the mid-core market. This genre was bigger
than the Shooter, Action, and Sports & Racing
genres combined.
In Card Battler games, the players earn or collect
cards with different abilities and combine those
cards into a deck, which is used to battle other
players or virtual opponents. This sub-genre
accounted for 5 percent of Strategy game
player spending.
Market Overview: Worldwide Revenue
Player spending by Game Class, Genre, and Sub-Genre in H1 2021
Build & Battle
6%
Empire Simulation
5%
Card Battler
5%
Tactical Battler
4%
Tower Defense
4%