Micro bit projects for workshop - overview

Telechargé par Walid ben amor
Below is a table that shows the projects the students are sharing today. Each is part of a
different learning area across the school. Some projects are part of a Unit of Inquiry, some
are standalone as part of our coding continuum and others contribute towards other area of
learning.
Project
Year Level
Integration /
outcome
Extra equipment
needed
Fitness Band
Y3
Part of Year 3 UOI
on healthy body
systems. This
activity replaces the
use of commercial
xiaomi fitness
bands. Students
make bands then
use to track steps
over a day, data
work follows.
Felt / fabrics
Glue guns
LiPo batteries
Croc clip wires
**Possible**
Conductive thread
Sewable LEDs
Magnetic fasterner
switches
Hack your hat
Y4
Used as part of
digital technology
UOI. Students do 3
set wearable
projects before then
developing their own
wearable device
themselves. This is
one of the projects
they complete while
learning.
Hats
Tape
LED strips
Glue guns
LiPo batteries
Croc clip wires
Hack your shoes #1
Step counting
Y4
Used as part of
digital technology
UOI. Students do 3
set wearable
projects before then
developing their own
wearable device
themselves. This is
one of the projects
they complete while
learning.
Tape
LiPo batteries
Hack your shoes #2
LED light up heels
Y4
Used as part of
digital technology
UOI. Students do 3
set wearable
projects before then
developing their own
Tape
Glue Guns
LED strips
LiPo batteries
Croc clip wires
wearable device
themselves. This is
one of the projects
they complete while
learning.
Shake the bottle -
Game
Y5
As part of Year 5s
Game design unit
they investigate
motion controls
using
accelerometers.
Student’s can use
this later if they
choose it as a
control method
when desigining
their game
controller.
Plastic bottle
Tape
Zen - Game
Y5
As part of Year 5s
Game design unit
they investigate
motion controls
using
accelerometers.
Student’s can use
this later if they
choose it as a
control method
when desigining
their game
controller.
Cardboard
Virtual Pets
Y6
This is part of Y6
maths and coding
continuum. Students
are learning about
variables and how
they can be used
within a system.
Students learn the
relationship with
their understanding
of algebra.
Arcade buttons
Cardboard
Paper templates
Croc clip wires
Treasure / bomb
hunt game
Y6
This extends
students use of
variables and shows
them how wireless
beacons work as a
Small boxes
way to transmit data
of short distances.
This forms part of
the students coding
understanding and
can be used within
the PYP exhibition if
they wish.
Physical / Digital
Animation
Y6
This extends
students use of
variables and shows
them how wireless
beacons work as a
way to transmit data
of short distances.
This forms part of
the students coding
understanding and
can be used within
the PYP exhibition if
they wish.
none
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