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EUIV Golden Century Manual ENG

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Welcome to
Europa Universalis IV:
Golden Century
S
ixteenth century Spain had one of those charmed histories
that underline what we mean by a Golden Age. The completion of
the Reconquista and discovery of the Americas in 1492 in the reign of
Isabella of Castile and Ferdinand of Aragon kickstarted a hundred years
of dominance in Europe.
The crowns were unified under their successor, Joanna, who was ably assisted in
her tumultuous reign by Charles, who would go on to rule as King of Spain and Holy
Roman Emperor - the very peak of Hapsburg power with an empire composed of a
third of Europe and stretching around the globe.
Charles was succeeded in Spain by his son Philip II, best known as a foil for
Elizabeth and her English privateers. Philip’s religious zeal and dynastic ambitions
energized his reign, even as he struggled with a divided kingdom and massive debts
left by his father.
Popular legend has it that this Golden Century of Spain ended with the 1588 defeat
of Philip’s Armada, a grand invasion fleet targeting England. But Spain’s golden age
didn’t quite come to a sputtering end, no matter what movies about Elizabeth I might
tell you. The slow decline of the Hapsburgs and the loss of the Netherlands in the
mid-17th century marked the true end of Spanish power.
But in Europa Universalis IV, you are the master of the Spanish Main and the Pillar
of Hercules. Your power can last forever.
In Golden Century, an immersion pack for Europa Universalis IV, new tools are
at the disposal of Iberian rulers and their North African neighbors. The naval game
has been enhanced with a couple of new features, and pirates may now rule the
Caribbean.
2
Minority Colonies
T
hough some colonial enterprises were sponsored by the crown,
a good number of overseas settlements were organized by religious and
cultural minorities who thought they would find greater safety and success beyond the borders of their home country.
The English Puritans who settled parts of New England and the English Catholics
who settled Maryland are probably the best known examples of these minority colonies, but there were others. French Protestant Huguenots made many attempts to
establish cities in Florida and parts of New France. Dutch colonial activity first got
underway while the Low Countries were part of the Spanish Empire, and the religious wars were still flaring.
In Europa Universalis IV, colonists were always the same culture and religion as
your monarch. This made colonies pacified copies of the Motherland, and led to a
monolithic colonial world. In Golden Century, nations can now send their minority
populations overseas to better reflect the diversity of European colonies.
When you choose to send a colonist to a new territory, you will now have an option
to decide the composition of your colony. You can, as usual, send a colonist of your
3
primary culture and faith. However, you can also choose to select a minority colonial
population, with the immediate cost in Diplomatic points equal to what it would take
to convert their origin province to your primary culture.
Once a minority colony is fully established, the origin province will be converted
to the primary culture and faith of the the homeland.
Minority colonies cost less overall money to establish than normal colonies, making them attractive to overseas empires with a budget crunch. They also start with a
small development bonus, since the community has packed up everything it owns to
start a new life.
There are downsides. Minority colonies will be very resistant to cultural or religious conversion, so it is likely that any Colonial Nation formed from them will keep
its minority identity. A Colonial Nation that has too large a minority presence might
also find that its governance is more strongly influenced by that heritage than the
rules of the homeland.
And, of course, minority populations are always a little more prone to unrest, so
govern those colonies wisely.
4
Religious Orders
B
orn out of centuries of religious war against the Moorish rulers in
the region, the Spanish monarchs would often cast themselves as the
vanguard of the Catholic Church’s expansion and power. The Inquisition
was more firmly entrenched in Spain than in other Catholic realms, and
the conversion of the indigenous populations of the Americas was a central part of
the Imperial mission.
In Golden Century, Iberian Catholic nations and Muslim Andalusia can call upon
three religious orders to administer States. These orders provide minor bonuses to
the state, and cannot be changed once in place. As expected, the three orders roughly
match the three Monarch powers available to you.
5
The major difference between Iberian Catholic and Andalusian Sufi Orders is that
placing a Sufi order deals a small blow to your Muslim Piety, pulling your nation more
towards Mysticism.
• Jesuit (Catholic): Costs 50 ADM to place, each province in State gains +1
ADM development, +1.5% Missionary strength in State, 10% reduction in construction cost.
• Dominican (Catholic): Costs 50 DIP to place, each province in State gains
+1 DIP development, cultural conversion 30% cheaper, slaves in state removed as
trade good and replaced.
• Franciscan (Catholic): Costs 50 MIL to place, each province in State gains
+1 MIL development, -1 to unrest, State recovers from
devastation more quickly.
• Shadhili (Muslim):
Costs 50 ADM to place,
each province in State
gains +1 ADM development, +1.5% Missionary
strength in State, +10%
Institution spread.
• Qadiri (Muslim): Costs 50
DIP to place, each province
in State gains +1 DIP development, -10% local build cost,
cultural conversion 30% cheaper.
• Aissawa (Muslim): Costs 50 MIL to
place, each province in State gains +1 MIL
development, -1 to unrest, State recovers
from devastation more quickly.
6
Flaghips
F
or centuries, it was customary for royal fleets to have Flagships. All
fleets would have command vessels and flagships directed by the admiral in charge, but national Flagships, like Nelson’s famous Victory, were
often large or prestigious vessels, usually state of the art first-rate ships
or ships that had served with distinction.
Flagships are more expensive than other ships, but also more powerful. Your
Flagship will be identified by a special icon, and will also have a paler blue ship status
bar instead of a blue one. The fleet containing your flagship will also be identified on
the information panel in the upper right.
You can only have one Flagship, but can capture enemy Flagships to add to your
fleet. These will also be identified.
You must already have a fair sized navy in order to build a Flagship, so you can’t
just start with a superboat. You must have at least 3000 sailors currently active in your
navy to construct a Flagship. (Neither England nor the Ottomans meet this standard
in the 1444 start.)
Once you have selected to build a Flagship and chosen which type of vessel it will
be, you will be prompted to choose which modifications you will add to your new
ship. You may up to three modifications for your Flagship, with each modification
adding to the maintenance cost for the ship.
7
Modifications include:
•
•
•
•
•
•
Mass Load Cannons: +15% Cannons, +0.5 Maintenance cost
Trade Route Map: +1 Trade Power to ships in fleet, +0.25 Maintenance
Command Aftercastle: +5% Morale to Ships in Navy, +0.5 Maintenance cost
Improved Crows Nest: +5 Engagement Width to Navy, +0.5 Maintenance Cost
Mortars: +1 Blockade Impact on Siege, +1.0 Maintenance cost
Standardized Signal Book: +1 Speed Base to Ships in Navy, +0.5
Maintenance Cost
• Hull sheathing: +50% Durability of ship, +0.5 Maintenance Cost
The nation specific Flagship modifications include:
Portugal
• Portuguese Navigators: +100 Range on Exploration Mission,
0.5 Maintenance Cost
• Portuguese Bombardier: Half cost on Naval Barrage, +0.5 Maintenance Cost
• Portuguese Trade Route Map: +2 Trade Power Base to Ships in Navy,
+0.25 Maintenance
(Generic Trade Route Map is not available for Portugal)
Spain/Castile
• Spanish Grand Armada: - 30% attrition for fleet, +0.5 Maintenance Cost
• Spanish Treasure Convoy: Cannons counts twice for Hunting Pirates for
Navy, +0.5 Maintenance Cost
• Spanish Mass Load Cannons: +30% Cannons, +0.5 Maintenance cost
(Generic Mass Load Canons is not available for Spain)
Netherlands/Holland
• Dutch Courage: +10% Morale,
+0.5 Maintenance
8
NAVAL BARRAGE
N
aval supremacy in the early modern era was not just about protecting
sea lanes, but also hastening sieges of coastal forts, especially in India
and Southeast Asia, where few forts could stand up to the battering cannonades of Portuguese or English man-of-wars.
In Golden Century, you can spend 50 MIL points to conduct a Naval Barrage on
a fortress province neighboring a sea zone where you have a fleet. This barrage will
open a gap in walls of the fort, speeding its eventual capture. (This is the same mechanic as the Artillery Barrage introduced in the Mandate of Heaven expansion, but
will not unlock that land army ability if you only own Golden Century.)
9
PIRATE REPUBLICS
T
he Golden Age of Piracy in the Caribbean stretched from the mid-
17th to mid-18th centuries, though pirates and privateers had plagued
the sea lanes of the Americas almost from the founding of the Spanish
Empire in the New World. Largely fueled by the European rivalry between Spain and England (as well as opportunistic Dutch sailors preying on both
these larger nations), piracy ceased to be a major concern in the region once England
received important trade concessions from the Spanish Crown.
But, for about a century, pirates were able to establish themselves as threats to government and merchant vessels in the Atlantic, with some captains becoming strong
enough to establish loose governments.
The most famous of these is the Pirate Republic of New Providence, based in
Nassau. Less a Republic than a collection of independent contractors who agreed to
abide by the same Code of Conduct, it survived for barely over a decade and was less
successful than many of its Asian counterparts.
However the idea of a Pirate Republic has long inspired romantic notions of brigands coming together to stand up to kings and admirals. In Golden Century, Pirate
10
Republics can appear in a number of locations, spawned by events if certain conditions are met. For example, the Caribbean pirate nations may activate in Trade Nodes
with heavy privateer activity if treasure fleets regularly pass through.
Pirate Republics have a number of abilities and bonuses.
•
•
•
•
All pirate republics may do coastal raids, regardless of religion
Pirate Republics have a 50% higher Naval Force Limit
Pirate Republics have a 33% greater chance to capture ships
Pirate Republics do not have a base gain to republican tradition and have much
lower Maximum Absolutism
The possible Pirate Republics are:
• Sale: A late 17th century pirate state in western Morocco, that plied its trade on
the Barbary Coast. Famed as the home of Murad Ries, a Dutch pirate in the employ of the local chieftains, Sale was founded as a safe haven for Morisco refugees from Spain.
• Tetouan: This corsair republic was most active in the late 16th century.
Situated just east of Tangiers, this was the home of the famous Sayyida al-Hurra,
one of the great Pirate Queens of the Mediterranean.
• New Providence: The most famous of the America pirate republics, New
Providence in the Bahamas tried to regulate pirate behavior to make life more
secure for the crews of pirate ships.
• Port Royal: For decades, this Jamaican city was a safe haven for English privateers targeting Spanish property. The pirate influence grew too strong for the
English to secure the town, so the governor turned over security to other pirates.
• Tortuga: This small island to the northwest of Haiti was home to the
“Brethren of the Coast”, a pirate society that developed the famous pirate Code
of Conduct.
• Libertatia: First described by Cpt Charles Johnson in his 1724 history of pirates, the actual existence of Libertatia, a pirate republic on the Madagascar
coast, is doubted by most historians. But there were numerous pirate settlements
in the area that likely gave rise to the story.
• Palembang: This city was a haven for pirates through much of the early 15th
century, threatening Chinese and Malaccan trade. If you play as Palembang, an
event triggers at the beginning of the game that enables you to convert to a Pirate
Republic.
Once a Pirate Republic spawns, players will have the opportunity to choose to play
the rest of the game as the buccaneer nation.
11
Become A Pirate
However, players can convert their nation to a Pirate Republic if they meet certain
criteria. First, they need to be located on an island or in the Mahgreb.
You must also:
•
•
•
•
•
Have a stability of +2 (the decision will reduce your stability by 5)
Have no subjects
Be at peace and not bankrupt
Have a navy that is at least 90% of your naval limit
Have privateers operating with at least 10 trade power.
Taking this decision will convert your nation to a Pirate Republic. So, what does that
mean?
Governing the Cutthroats
Pirate Republics are, of course, republics. They operate with Factions, like other republics and the Chinese Empire.
Buccaneers:
ADM faction, composed of the crews of the pirate ships. They gain influence from
Coastal Raiding, the Articles of Agreement, and the War Against the World reform.
While dominant, the Buccaneers give +1.0 Republican Tradition, 20% Sailor Recovery
Speed and reduce taxes by 5%
12
Smugglers:
DIP faction, representing the fences who help dispose of ill-gotten booty. They
slowly gain influence while the pirates are at peace, but lose it quickly from raiding.
Gain more influence from Smuggling Ring reforms.
While dominant, the Smugglers give +10% Global Trade Power, +10% Trade Efficiency, and
-0.5 Yearly Prestige
Captains:
MIL faction, made up of the ships’ commanders. They gain influence from privateering actions, the Pirate King reform and Council of Captains reforms.
While dominant, the Captains give +1 Naval leader fire, +10% Naval Morale and +10%
Stability cost
13
Pirate leaders serve for four year terms and are chosen from a pool comprised of
one candidate from each faction. Election adds influence to the winner’s faction.
The elected candidate is automatically transformed into an Admiral.
Pirate Government Reforms
If you have the Dharma expansion, your Pirate Republic will be able to implement
a number of unique Government Reforms. If you don’t have Dharma, you’re not entirely out of the luck, since the benefits conveyed by these reforms will still be available via the Decision menu.
Tier 2 - Republican Values:
The three default reform options to choose from are replaced by:
Council of Captains:
• Yearly Captain influence gain
• 33% Privateering Efficiency
Articles of Agreement: I.e Robert’s “Pirate code”
• Yearly Buccaneer influence gain
• +0.5 Republican Tradition
• 10% Global Sailor Modifier
Smuggler’s Haven:
• Yearly Smugglers influence
• +30% Foreign trade power
Tier 5 - Separation of Powers:
Pirate King:
•
•
•
•
Ruler for life
-20% cost of Harsh Treatment
+1 naval leader fire
Yearly Captain influence gain
War Against the World Doctrine:
• -5 Years of Nationalism in conquered provinces
• -15% ship building time
• Unique casus belli that replaces the Imperialism CB.
14
• Removes Slave trade goods from provinces
• Yearly Buccaneer influence
Black Market Consortium:
• Enable Trade Posts and Goods Produced bonuses (Merchant Republic)
• Limits you to 20 fully cored provinces (Merchant Republic)
• Yearly Smugglers Influence gain.
15
NEW MISSION TREES
G
olden Century has new exclusive mission trees for Castile/Spain,
Portugal, Aragon, Morocco, Granada, and Tunis.
Castilian and Spanish missions are largely targeted to the Reconquista,
Spain’s overseas empire, and dealings with the Holy Roman Empire.
Portuguese missions are, likewise, themed around the glory days of Portuguese
sail, building empires in the Americas, Africa and Asia.
Aragonese missions are centered on its naval dominance in the Mediterranean and
dealings with other Iberian monarchies.
Moroccan missions focus on the expansion of Moroccan power across Northwest
Africa and crossing south into sub-Saharan Africa.
Granadan missions challenge you to preserve the last Moorish kingdom and reconquer the lost Muslim territories in Spain, potentially refounding Andalusia.
Tunisian missions are themed around ruling the North African coast and making
inroads into Europe.
16
Credits
Europa Universalis IV:
Golden Century
CREATIVE DIRECTOR Johan Andersson
GAME DIRECTOR Jake Leiper-Ritchie
PROJECT LEAD Joakim Andreasson, Sam Millen
GAME DESIGN Jake Leiper-Ritchie, Henrik Hansson
TECH LEAD Rickard Lagerbäck
GAME PROGRAMMING Rickard Lagerbäck, Michael Schießl, Lorenzo Berni,
Mathieu Ropert, Henrik Hansson
CONTENT DESIGN Daniel Tolman, Rufus Tronde
ARTISTS 2D Mats Virtanen, Ecbel Oueslati, Petter Lundh, Irene Rodriguez
ARTISTS 3D Joacim Carlberg, Niklas Tammpere, David Horler, Johan Lundqvist,
Nils Wadensten, Carlos Lundhall
EMBEDDED QA TESTERS Daniel Olsson, Carmille Gidfors Netzler
ASSOCIATE PRODUCER Sara Wendel-Örtqvist, Anton Wittberg Letoff
ADDITIONAL PROGRAMMING Fredrik Lie
ADDITIONAL ART Wastelands Interactive, N-iX
ADDITIONAL CONTENT DESIGN Peter Nicholson, Zack Holmgren,
Evie «Evie HJ» Hébert-Jodoin
ADDITIONAL RESEARCH Djordje Zivanovic
LOCALIZATION Nicolas Fouqué (French), Kai Bagehorn (German),
Jaime Ortega (Spanish)
SOUND Tobias Gustavsson
ORIGINAL MUSIC Mangalf
MANUAL Troy Goodfellow, Jorunn Grasmyr / An Ordinary Day
QA MANAGER Felix Gladitz
QA TEAM LEAD CENTRAL Filippa Gannholm Kirsten
PROJECT COORDINATOR Tegan Harris
QA TESTERS Joseph Gardener, Tegan Harris
TECH QA Albin Wallin
ADDITIONAL QA Carsten ‘t Mannetje
MARKETING TEAM
PRODUCT MARKETING MANAGER Filip Sirc. Christian Daflos
CONTENT PRODUCER Max Collin
17
PERFORMANCE MARKETING MANAGER Michiel Van Loo
COMMUNITY MANAGER Björn Blomberg, Rodrigue Delrue
PARTNER ACCOUNT MANAGER Viktor Stadler
PR Troy Goodfellow
ANALYTICS Steacy McIlwham
USER RESEARCH Tobias Viklund
QLOC
QA Project Manager Maciej Grabowski
QA TEAM LEADER Marcin Jankowski, Justyna Janicka
QA TESTERS (DEDICATED) Grzegorz Nowicki
QA TESTERS (CORE) Bartosz Maciejewski, Gabriel Urban, Maksymilian
Szczepanczyk, Uroš Rudolf
QA TESTERS (ADDITIONAL) Bartlomiej Wyciszkiewicz, Dominik Jastrzebski,
Arkadiusz Majewski, Mateusz Marczak
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Rajeev Majumdar, Stefano Jalinar, Manuel Küting
The game was published by
Paradox Interactive
Management
CEO Ebba Ljungerud
CFO Alexander Bricca
CPO Mattias Lilja
CIO John Hargelid
Product Management Team
Vice President Product Management Julien Wéra
Product Managers Marco Behrmann, Bevan Davies, Stefan Eld, Jakob
Munthe, Sandra Neudinger, Florian Schwarzer, Gustav Groth
Production Team
Vice President Production Jörgen Carlström
Production Manager Robin Cederholm
Senior Producers Staffan Berglén, Joseph Borthwick
18
Producers Nils Hallberg, Ashkan Namousi, Niklas Lundström, Angelica Uhlan,
Nikhat Ali, Christian Schlütter, Tristan Lefranc, Loke Norman
Associate Producers Roeland Weckx
Release Manager Amelia White
Product Verification Support Team
Game Design Specialist Brett Scheinert
Tech Specialist Luiz Santos
QA Team
Senior QA Manager Artur Foxander
Senior QA Testers Maciej Mazurek
Experienced QA Testers Niklas Ivarsson, Carlos Muñoz Diaz, Kimberly Stinson
QA Testers Emil Andersson, Erik Elgerot
Junior QA Tester Anders Ekendahl
QA Compatibility Specialist Jonathan Cole
Marketing
Vice President Marketing Daniel Goldberg
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Forsström, Sean Greaney, Luca Kling, Jakob Jorstedt, Christian Daflos
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Public Relations
Jesse Henning
Customer Relationship Management & Commerce
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19
Product Insights
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Business Developers
Acquisition Nils Brolin, Robert Przybylski, Maria Cornelius
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DevOps & Data
Platform Director Kristian Laustsen
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Project Manager Ida Hedberg
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Lindvin, Matthew Price, Tomas Veršekys, Anton Wermelin
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Per Spetz
IT Thomas Ekholm, Johannes Ek, Richard Lindkvist, Rick Wacey
20
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Finance Gabriel Andersson, Angelica Halme
Legal Juliette Auverny-Bennetot, Måns Byröd
Mobile & Experiment team
Product Managers Mobile Simon Stackmann, Kenneth Mei
Product Manager Experiment Jörgen Björklund
Mobile Producer Martin Park
Mobile Marketing Producer Simon Zickbauer
Junior User Acquisition Manager Mobile Julija Laskovska
21
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times the property of Paradox and, as applicable, its licensors.
Subject to your compliance with the terms and conditions of the Agreement, Paradox hereby grants you a non-exclusive, nontransferable, limited, fully revocable right and license to install, access and use (and to let members of your family or household
to use) the Game on your personal computer, strictly for non-commercial purposes only. You may install the Game on different
computers, but may only run the Game on one computer at a time.
2. PERMITTED USE.
In addition to installing and playing the Game on your personal computer, you may also, under the terms of this EULA:
i)
Create and make publicly available so called “Let’s Play Videos” containing the images and sounds of the Game through
the social media channels such as Twitch.tv and Youtube.com, whether monetized or not. Soundtracks may only be made
publicly available in the context of a Let’s Play Video. In relation to any Let’s Play Video, the following copyright notice must
be displayed prominently:
“Game © Paradox Interactive AB www.paradoxplaza.com.” If soundtracks from the Game are used, the artist and/or composer
of each soundtrack must be credited as well.
The extent of this permission is subject to change from time to time and may be withdrawn at Paradox’s sole discretion. Some
soundtracks may also be exempt from this permitted use. For the full treatment on Let’s Play Videos, please see https://www.
paradoxplaza.com/lets-play-policy;
ii) Only for the purpose of yours and other´s personal enjoyment, you may create, distribute and make publicly available user
modifications, generally known as “user mods”, to the Game. You may not distribute the Game together with the user mod, and
may not allow other users to access any paid for Game content (such as DLC or expansions) which such other end user does
not have access to otherwise. Further, such user mods may not infringe any third party rights, such as intellectual property
rights or any rights to privacy or publicity. It is not permitted to charge other end users or accept donations for user mods.
The extent of this permission is subject to change from time to time and may be withdrawn at Paradox’s sole discretion. For
the full treatment on user mods, please see https://www.paradoxplaza.com/mod-policy-en; and
iii) Make copies of the Game as may be necessary for backup and archival purposes.
3. PROHIBITED USE.
Unless otherwise provided in this EULA, you shall not
i)
Remove or alter any copyright or trade mark notices on any and all copies of the Game;
ii) Copy, rent, lend, lease, sublicense or distribute the Game other than as may be permitted according to applicable law;
iii) Remove, disable or circumvent any security protections such as digital rights management, proprietary notices or labels
contained on or within the Game;
iv) Modify, adapt, translate, reverse engineer, derive source code from, disassemble, decompile or create derivative works of the
Game, other than may be permitted according to applicable law;
v) Use, develop, distribute or sell cheats, automation software (bots), hacks or any other unauthorized third-party software
designed to modify the Game;
vi) Exploit the Game or any of its parts for any commercial purpose, including without limitation: (a) use at a cyber café, computer
gaming center or any other location-based site and/or (b) performing in-game services in exchange for payment outside the
Game, e.g., power-leveling; or
vii) Otherwise use the Game in a way which is not in compliance with all applicable laws.
4. USER GENERATED CONTENT.
Some of Paradox´s Games allows you to create and make available to other users your own created content (“User Generated
Content” or “UGC”). You hereby grant Paradox and its affiliates a nonexclusive, irrevocable, royalty-free, sublicensable, perpetual
right to use, reproduce, modify, create derivative works from, distribute, transmit, broadcast, and otherwise communicate, publicly
display and publicly perform your UGC, and derivative works of your UGC, in connection with the operation and promotion of the Game.
Paradox is under no obligation to use, distribute or continue to distribute UGC, and you understand that Paradox may restrict, or
remove, your UGC for any reason.
You represent and warrant that the UGC, and your grant of rights in such UGC, does not violate any applicable contract, law or
regulation, and that the UGC is your original work and does not infringe any third party´s intellectual property rights or any other rights.
Paradox specifically disclaims any liability with regard to User Generated Content.
Anyone who believes that their original work has been reproduced as UGC through one of our Games in a way that constitutes
copyright infringement may notify us by sending an email to [email protected].
5. COLLECTION OF INFORMATION.
Paradox may collect information from you when you use the Game. Such information includes your SteamID, computer configuration,
gameplay behavior and progress, browser type, platform type and software usage. This information is gathered periodically to
facilitate the provision of software updates, product support and other services related to the Game.
Paradox may use any collected information to improve its products, administer the Game, analyze trends, or to provide services
to you. In addition, Paradox may use this information for the purpose of research, development, administration, support and
marketing of Paradox products and services. For more information, please see Paradox’s Privacy Policy available at https://
www.paradoxplaza.com/privacy.
6. SUPPORT SERVICES.
From time to time, at Paradox’s sole discretion, Paradox may provide you with technical support and community management services
related to the Game (“Support Services”). Paradox reserves the right to alter, suspend, and terminate the Support Services at any time
and for any reason. You can contact Paradox for Support Services at [email protected] or www.paradoxplaza.com/support.
7. PATCHES, UPDATES AND CHANGES.
You acknowledge and accept that from time to time, Paradox may patch or update the Game for the purpose of resolving software
bugs or other issues, rebalancing the Game or adding and/or removing features in the Game.
8. TERMINATION.
This License is effective until terminated.
You may terminate it at any time by destroying the Game with all copies, full or partial, and removing all of its component parts.
Without prejudice to any other rights, Paradox may terminate this EULA if you fail to comply with the terms and conditions of this
EULA. You shall then cease all use of the Game and destroy all copies, modifications, printed or written materials, and merged
portions in any form and remove all component parts of the Game which have been downloaded to your unit.
9. LIMITED WARRANTY.
This limited warranty is in addition to, and does not affect, those of your statutory rights which cannot be excluded or limited in
any way under applicable law.
Paradox warrants that the Game will provide the features and functions generally described in the product specification on www.
paradoxplaza.com at the time of your purchase and in the product documentation. PARADOX DOES NOT WARRANT THAT THE
GAME OR YOUR ABILITY TO USE IT WILL BE UNINTERRUPTED OR ERROR-FREE. TO THE EXTENT PERMITTED BY APPLICABLE
LAW, WE DISCLAIM ANY IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
10. LIMITATION OF LIABILITY.
To the maximum extent permitted by applicable law, in no event shall Paradox, its affiliates or licensees, be liable for any special,
incidental, indirect, or consequential damages whatsoever (including, without limitation, damages for loss of business profits,
business interruption, loss of business information, or any other pecuniary loss) arising out of the use of or inability to use the
Game or defect in or caused by the Game, including but not limited to compromising the security of your unit on which the Game
is run, operating system or files, or the provision of or failure to provide Support services, even if Paradox has been advised of the
possibility of such damages.
Nothing in this EULA limits our liability to you in the event of death or personal injury resulting from gross negligence, fraud, or
knowing misrepresentation on our part.
11. GOVERNING LAW.
You agree that this EULA shall be deemed to have been made and executed in Sweden and any dispute arising under this EULA shall be
resolved in accordance with the laws of Sweden, excluding the law of conflicts and the Convention on Contracts for the International
Sale of Goods.
12. DISPUTE RESOLUTION.
Most concerns regarding this EULA or the Game (“Disputes”) can be resolved by contacting Paradox at www.paradoxplaza.com/
support. Therefore, you agree to first attempt to negotiate any Dispute informally with Paradox for at least thirty (30) days before
initiating any court proceeding. Should the Dispute not be resolved by informal negotiations, you agree, to the extent permitted by
applicable law, to the exclusive personal and subject matter jurisdiction of the courts located in Stockholm, Sweden, for making
and resolving any such claims, and hereby waive any right to participate in any type of law suit brought and/or maintained as a
class action or similar in nature to a class action.
13. UPDATE OF THESE TERMS.
We may amend this EULA from time to time by posting a prominent notice on our web site.. Your continued use of the Game after
changes are posted means you agree to be legally bound by the EULA as updated and amended.
14. SEVERABILITY
If for any reason a court of competent jurisdiction finds any provision, or portion thereof, of this EULA to be unenforceable, the
remainder of this EULA shall continue in full force and effect.
15. CONTACT US.
If you have a question regarding this EULA, or want to give us feedback about it, please contact us at www.paradoxplaza.com/support.
THIS EULA IS APPLICABLE ONLY TO THE EXTENT AUTHORIZED BY LAW, ESPECIALLY CONSUMER PROTECTION LAWS.
Paradox Interactive AB
Västgötagatan 5
118 27 Stockholm
SWEDEN
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© 2018 Paradox Interactive.
“Europa Universalis IV: Golden Century” is a registered trademark of Paradox Interactive. All rights reserved.
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