
Dynamics, Aesthetics) framework, delivered through platforms like
MaxLearn, is revolutionizing corporate education.
The MDA framework, originally conceived for analyzing and designing
video games, offers a profound lens through which to craft genuinely
captivating and effective learning. It breaks down the player’s
interaction with a game into three distinct yet interconnected
components:
● Mechanics: These are the foundational rules, actions, and
components of the game. In a microlearning context,
mechanics could include quick quizzes, drag-and-drop
exercises, interactive simulations, point systems, badges, or
branching narratives.
● Dynamics: These refer to the runtime behavior that emerges
from the mechanics interacting with the player. Dynamics
manifest as the pacing of challenges, the flow of information,
the level of strategic thinking required, or
competitive/collaborative interactions between learners.
● Aesthetics: This is the most crucial element from the
learner’s perspective — the emotional responses and
experiences evoked by playing the game. Ideal aesthetics in a
corporate microlearning game could include feelings of
challenge, discovery, expression, camaraderie, fantasy, or a
sense of narrative progression and accomplishment.
The brilliance of the MDA framework for learning design lies in its
backward-design approach. Instead of starting with content, designers
begin by identifying the desired emotional and experiential outcomes
(Aesthetics). Once these feelings are defined, they determine the
Dynamics that will evoke those emotions, and finally, select and