
in the future. In the Skinner Box, a rat pressing a lever and receiving a food pellet
is positively reinforced.
● Negative Reinforcement: This involves the removal of an aversive or
undesirable stimulus following a behavior, also increasing the likelihood of that
behavior. Consider buckling a seatbelt to stop an annoying beeping sound in a
car. The removal of the unpleasant sound (aversive stimulus) reinforces the act
of buckling up. It's crucial to differentiate negative reinforcement from
punishment; negative reinforcement increases a behavior by removing
something bad, while punishment decreases a behavior.
Punishment, conversely, is any consequence that decreases the probability of a
behavior being repeated. Its purpose is to suppress or eliminate an unwanted action.
Like reinforcement, punishment also has two forms:
● Positive Punishment: This involves the addition of an aversive stimulus
following a behavior, thereby decreasing its likelihood. An example would be a
child being reprimanded (aversive stimulus added) for misbehaving.
● Negative Punishment: This involves the removal of a desirable stimulus
following a behavior, thereby decreasing its likelihood. Taking away a child's toy
(desirable stimulus removed) after they hit a sibling is an instance of negative
punishment.
While effective in suppressing behavior in the short term, Skinner and subsequent
research highlighted the limitations and potential drawbacks of punishment. It often only
suppresses behavior rather than eliminating it, does not teach desired behaviors, and
can lead to negative emotional responses, fear, or aggression.
Shaping Complex Behaviors: Successive Approximations
Many behaviors are too complex to be learned through simple, immediate
reinforcement. For instance, teaching a dog to perform an intricate trick or a child to ride
a bicycle cannot be achieved by waiting for the final, perfect behavior to appear. This is
where shaping, also known as the method of successive approximations, becomes