
Stage 2: Develop – Bringing Ideas to Life
Once the game design is in place, the next step is to Develop the actual learning game.
This phase involves the technical and creative implementation of the game design plan
into a functional product. The development team—often a mix of instructional designers,
developers, graphic designers, and subject matter experts—collaborates to bring the
concept to life.
Development focuses on:
● Building the game engine or using an authoring tool like MaxLearn’s
AI-powered platform
● Developing visual elements, including characters, environments, and
animations
● Writing scripts and dialogues for narratives or guided interactions
● Programming logic for rewards, progression, and interactions
● Integrating assessment mechanisms to track learner progress and knowledge
retention
Microlearning thrives on simplicity and rapid consumption. Therefore, the games
developed in this stage should be lightweight, mobile-friendly, and intuitive. MaxLearn’s
authoring environment helps teams quickly iterate prototypes and deploy learning
games that are both interactive and measurable.
Importantly, this stage is iterative. Frequent testing with stakeholders and learners helps
uncover usability issues, game balance concerns, or misalignment with learning goals.
Agile development practices—sprints, feedback loops, MVP (Minimum Viable Product)
versions—are particularly useful in refining the experience.
Stage 3: Evaluate – Measuring Impact and Iterating
The final—and perhaps most important—stage of the DDE Framework is Evaluate. No
game design is ever truly complete without understanding its real-world impact.
Evaluation provides insights into whether the game achieved its learning objectives,