
Without a thorough discovery process, there’s a risk of creating a game experience that
looks exciting but fails to deliver meaningful learning outcomes.
2. Design: Crafting the Experience
Once a clear understanding of the learners and objectives is established, the Design
phase focuses on developing the actual learning game. This includes creating:
● Game Mechanics: These could include point systems, levels, challenges,
leaderboards, and rewards.
● Narratives or Themes: Storylines that provide context and emotional
engagement.
● Feedback Loops: Immediate feedback helps learners understand their progress
and reinforces learning.
● Microlearning Structure: Short modules that are bite-sized yet interconnected
for continuity and progression.
The goal is to align game elements with cognitive learning principles. For example, the
use of progressive levels not only sustains engagement but also aligns with scaffolding
in learning design, where complexity builds over time.
At MaxLearn, we emphasize micro-mastery—giving learners the opportunity to
achieve small wins. In the Design phase, this translates to incorporating tasks that allow
quick victories while reinforcing core learning objectives.
Best Practices in the Design Phase:
● Ensure that every game element serves a learning purpose.
● Use visual storytelling and UI/UX best practices for intuitive navigation.
● Balance challenge and skill—games should be neither too easy nor too
frustrating.
Remember, gamification should not overshadow learning but enhance it. Effective
design ensures a seamless blend of engagement and educational value.