
Developed by Robin Hunicke, Marc LeBlanc, and Robert Zubek, the MDA
framework is a structured approach to game design. It breaks down the design process
into three key elements:
1. Mechanics – The rules, tools, and algorithms that define how the game
operates.
2. Dynamics – The interactions and behaviors that emerge when players engage
with the mechanics.
3. Aesthetics – The emotional responses and experiences elicited by the game.
This framework provides a player-centric approach to game design, ensuring that
games are both functional and enjoyable. When applied to microlearning, the MDA
framework helps organizations design training programs that are not just educational
but also engaging and motivating.
Applying the MDA Framework to Microlearning Game Design
1. Mechanics: Structuring the Learning Experience
In microlearning, mechanics define the core structure of the training module. These
include:
● Game elements – Points, badges, leaderboards, challenges, and rewards.
● Learning interactions – Quizzes, interactive scenarios, and branching
narratives.
● Pacing and progression – Unlocking new content upon completion of tasks.
● Feedback loops – Immediate feedback for correct or incorrect answers.
Mechanics provide the foundation of a gamified microlearning experience. However,
simply adding points and badges is not enough. These mechanics should align with
learning objectives, ensuring that learners actively engage with the content.
2. Dynamics: Creating an Engaging Learning Journey