This contribution aims at describing an experience, carried out along a laboratory of Theories and
methods for the school learning design and assessment
with 230 students attending the third year,
organized in 5 small groups, each one coordinated by a tutor, during which an educational ecosystem
was set up [7] putting a device at the students’ disposal for the designing, the reflection and the testing
of the classroom practice. The tools used, aimed at guiding the student in an ongoing process of
plunging and distancing with reference to the practice, enabled to introduce him to the acquisition of a
design expertise of a reflective kind, documented by the produced artefacts and by the conversations
of clarification carried out with the students. For this reason, it is possible to suppose the testing of the
design tool in other contexts, in particular in the in-service training of the teachers.
1.1 Design for learning in complexity
The design practice realised in school environments has along the time moved away from the classic
idea of a process designing an experience able to reach fixed goals starting from the educational needs
supposed according to the teacher’s experience or determined by a preventive diagnostic analysis of
the context. Nowadays designing and action are strongly integrated moments [8] and the teacher who
designs has basically two tasks: continuously modulating the training path that at the beginning is only
structured in its founding nuclei; redefining, along the work, the educational objectives of the different
phases of the path, but mainly rethinking and restructuring the mediation and the didactic mediators,
useful from time to time to face the situations that come along during the action [9]. The design is
therefore a reflective action that «determines learning trajectories able to go together with and to support
the students’ involvement in a system of activities intentionally predisposed» [10 p. 110]. The
professional reflective teacher [11] must think about and propose some paths that enable the students
to face unknown situations and link both formal and informal contexts, characterized by complexity: a
complexity of knowledge, built no longer uniformly and pre-determined but upgraded starting from
several fragments and single experiences making it meaningful [12]; complexity of the didactic
situations, where the students bring out some issues, languages, identities that are multiple and
variegated; complexity of the role of the teacher, who on one side must rule and manage such
complexity, and on the other make it intelligible and governable by his/her students.
For this the design has, among the other objectives, the one of reducing complexity through obliging
functions [13], functions that can be assumed by artefacts, tools and aggregating devices able to lead
and support this process in a simplex form [14]. If designing means anticipating needs and reactions in
a complex environment, gaining knowledge today means learning to make predictions towards the
imagined or supposed experiences according to others similar experiences [15], therefore the teacher
must favour that way of learning predisposing substitutionary mediators facilitating the device of
prediction.
Therefore, teaching today can be defined as science of the design [1] requiring an ongoing reflective
practice and an attitude by the teacher, who, as Collins [16] underlines, when experimenting design
practices faces chaotic situations, has to be flexible towards the revision of the project, has to compare
with others involved in the process (students and colleagues), must proceed on hypothesis, trials and
to confront with inevitable mistakes.
An essential element of the current Learning Design is undoubtedly granularity. In fact, it is necessary
to go on through different dimensions, macro and micro, dialoguing between them but having different
logics. In fact, differently from the past, in which according to the logic of collection or the metaphor of
the chain a whole of blocks tied among them built the global path, nowadays macro-designing is the
sense of the path, the background that orientates ad directs, while micro-designing looks at the
organisation of fragments in autonomous sessions, having their own self-conclusive meaning, but also
dialoguing with the global sense of the teaching/learning process. The two levels mutually influence one
another, the one modifies, amplifies and renovates the sense of the other [17].
Micro-design is the way through which the teacher organises and makes the issue and the experience
brought along buy the student meaningful, predisposing tasks and activities that can involve him/her
from an interpersonal, intrapersonal and cognitive point of view [18]. It is the core matter of the process
today, as its micro dimension makes it flexible and suitable to contexts and situations in short times,
making it sometimes simultaneous in comparison to the action. It is also a core-level professional skill:
in facts it requires an ongoing functional reflection not only to build the work session, but also to re-
Degree course in “Primary Teacher Training” at University of Macerata (Italy), Full Professor: Pier Giuseppe Rossi.