- PARENTING: select everything>make sure the last obj is the good
one>ctrl+P>parent keep transform>right clic>set origin to geometry or to
cursor
>>>>>>>>>>>>>>>MODELING<<<<<<<<<<<<<<
- ADD BEVEL: ctrl+B on a vertex + mouse wheel to increase res
- - SWITCH VIEW MODE PIE MENU : hold Z
- LOOP CUT: ctrl+R in edit mode
- MOVE Loopcut: double tap G
- SLIDE vertec/ loop cut: dougle tap G, then C to toggle clamping on or
off (or hold alt)
- MERGE vertecies BY DISTANCE: M
- SPLIT / alt+M
- MULTIPLE LOOP CUT: scroll wheel while alt+R
- MIDDLE LOOP CUT: ctrl+r then clic then right clic to cancel placement
of line
- EXTRUDE SHORTCUT: ctrl+right clic to extrude on cursor
- FLATTEN EDGE: S>Z>0
- SCALE to 111: obj mode,select obj>ctrl+a to apply scale
- create FACE: select vertecies then F
- ADD VERTEX ON EDGE: right clic then subdivde
- create edge: select 2 vertecies then F
- add CREASE: select segments of face then shift+E
- SHEAR: shift+ctrl+alt+s to rotate face without consequence on geometry
- scale everything except axis : S>shift+axis
- SET ORIGIN: shift+S place cursor, then right clic>set origin to 3d
cursor
>>>>>>>>>>>>>>>UV EDITING<<<<<<<<<<<<
- ADD SEAM: right click SEGMENT then mark seam
- UNWRAP: select everything then U to unwrap
- CHECK UNWRAP: new>untitled then click on obj>material>new>base
color=image texture>image icone=untitled
- stretch?: add seam then shift +E
- PROCEDURE: select segment then mark seams > apply modifiers
(mirrors...) (clic on arrow on modifier) > select everything, U to unwrap
> check (by linking material ( in obj mode, select 2 items, then ctrl+L
then material)
- SCALE EVERYTHING: select all obj, then edit mode then A then UV menu
then average island
- SUBSURF UV PROBLEM?: go to subsurf modifier then UV smooth to ALL
- select part: L on 3D screen, then seam (as an example)
>>>>>>>>>>>>>>>NODES<<<<<<<<<<<<<<<<<
- noise texture, then color ramp, then texture coordonates (scale it)
- normal = bump
- BUMP connect height to noise colour and normal to normal
- put ONJECT AS INSTANCE NODE: drag object from layer to the nodes
- not happy with LAYOUT? change seed
- DULICATE NODE: shift+D
- ANNOTE NODE: ctrl+j on node then N, then Node, then label
- RENDER NODE: ctrl+shift+clic on a node then F12
- DISPLAY 1 NODE: ctrl+shift+clic on node
>>>>>>>>>>>>>>>ANIMATION<<<<<<<<<<<<<<<<<
- CREATE KEYFRAME: I OR in graphic ctrl+right clic on curve (1 layer need
to be selected at a time)
- change scale of GRAPHIC. CTRL+scroll
- GO at the END of animation: shift+right arrow
- GO 1 FRAME back: shift+left arrow